Adventurers Guild Posts

Run your own Post.
Keep your own shop.

We're building the system we wished existed when we opened: everything an independent card shop needs to run properly, handed over as a working kit — and then we get out of your way. One location today, a network of Posts when it's ready.

What a Post gets

The whole kit, ready to run

Not a binder of suggestions — the actual systems, sourced and set up.

I

Point of sale & inventory

A TCG-specialised POS with the singles catalogue, buylist rules, and pricing already configured. Not a generic retail till you have to bend into shape.

II

Displays & fixtures

Case layouts, lit glass display runs, slatwall, counters, and signage — specified and sourced, so your floor looks like a Guild the day you open.

III

Supply lines

Introductions to the distributors and the operating-supply channels, so you're not learning which accounts matter by getting turned down for a year.

IV

The buylist engine

The two-sided model that makes the whole thing work: rate structures, intake procedure, and the discipline that keeps an aggressive buylist profitable instead of ruinous.

V

Guild Ranks

The full F-to-SSS membership ladder, brand and all — same sigils, same point thresholds, same Legend of the Guild name plate at the top. And the rewards at every tier are set store by store: you choose the discounts, passes and access your Post offers, to suit your margins and your local players.

VI

The name

The crest, the brand, and the standard that comes with it. Customers should know what a Guild Post means before they walk in.

What stays yours

Hands off, genuinely

The point of a Post is that it's your shop. We supply the system; you run the business.

01

You stock it

Your inventory, your buying calls, your capital. We'll tell you what works for us and you can ignore every word of it.

Your call
02

You run it

Your hours, your staff, your floor. No mystery shoppers, no head-office rota.

Your call
03

You do your events

Your organized play, your venue registrations, your community. You know your town; we don't.

Your call
04

You manage it

Day-to-day decisions are yours. We're a supplier and a standard, not a boss.

Your call
05

You set the rank benefits

Same nine ranks, same sigils, same etched card. What each rank actually pays out at your Post — the rank-up bonus and the standing perks — is yours to set, because your margins aren't ours. See the flagship ladder for a worked example.

Your call

Who this suits

Two kinds of people

✦

Shops that already exist

You're running a card shop and the retail side works, but the buylist, the systems, or the supply lines are holding you back. A Post is a retrofit, not a rebuild.

✦

People about to open one

You've got the capital and the local knowledge and you don't want to spend two years learning what breaks. Start with the system already assembled.

Register interest

Join the Guild Posts list

Nothing is open yet. Leave your details and you'll hear from us first when it is — including the terms, the numbers, and what it actually costs.

We'll only use these details to contact you about Guild Posts.

This is not an offer to sell a franchise. Adventurers Guild Posts is in development. Any future offering would be made only through the formal disclosure documents required by law, in the states where that offering is registered. Joining this list commits you to nothing.